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PUDCADGAME

2. GAME OVERVIEW

2.1 THE GAME

Fig. 2.1a

Fig. 2.1b

PUDCADGAME is an Education Game for students of Design and Architecture aimed at introducing future designers to the Principles of Universal Design.
It can be used within an academic programme that addresses these themes, or it can be explored and experienced by students independently.

The game is single-player and asks the player to develop problem-solving capacities, solving challenges presented in the game environment that are obstacles preventing the main character from reaching the objectives (Fig. 2.1a and 2.1b).

It does not require previous knowledge nor being an experienced game player.
The two main types of commands present in the game – commands for movement and tools for making changes – are introduced through two short tutorials within the game.

For further explanation or clarification, do not hesitate to consult this Tutorial or look at the WEBTutorials and VIDEOTutorials, that you can find collected in the dedicated section.
The average length of the play session is less than 30 minutes.

2.1.1 Storytelling

Fig. 2.1.1

The main character of the game is a student at an upper secondary school who has impaired mobility and because of this uses a wheelchair. The game begins on a day in which the character is alone in the classroom at the end of the lesson and receives a message about getting to the bus parked outside of the school before it leaves. The gameplay progression concerns the difficulties that the main character encounters along the way in the form of various types of architectonic barriers in the school environment (Fig. 2.1.1). The player helps in overcoming these difficulties by determining solutions that make the environment conform to the needs of the main character.

2.1.2 Game Environment

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Fig. 2.1.2

The areas of the school in which the gameplay occurs are distributed on two levels and consist of: classrooms, common areas and areas for circulation, bathrooms, and the garden outside (Fig. 2.1.2). Modelling the spaces began based on an existing building in Ankara, Turkey; while the challenges inserted in the game and some of the settings were chosen through the analytical activities and research conducted by the various Teams on more than a dozen school buildings, selected from the various home countries.

2.1.3 Topic

Fig. 2.1.3

The game introduces students to Universal Design through challenges that the player confronts to enable the main character to overcome the difficulties that architectonic barriers present.
Students are stimulated to think about how the built environment influences the daily life of individuals and therefore how relevant this approach is terms of inclusion and social equality in that the goal is to meet the needs of all the users.

Universal Design is based on the application of these 7 Principles:

1. Equitable Use. The design is useful and marketable to people with diverse abilities.
2. Flexibility in Use. The design accommodates a wide range of individual preferences and abilities.
3. Simple Intuitive Use.  Use  of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level.

4. Perceptible Information. The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.
5. Tolerance for Error. The design minimizes hazards and the adverse consequences of  accidental  or unintended actions.
6. Low Physical Effort. The design can be used efficiently and comfortably and with a minimum of fatigue.
7. Size and Space for Approach and Use. The design is useful and marketable to people with diverse abilities.

  • To learn more on this subject, consult examples and test yourself, go to the E-Learning Course dedicated to Universal Design education.

Fig. 2.1.3. The 7 Principles of Universal Design.
© 1997 NC State University,Center for Universal Design, College of Design – Link

2.2 DOWNLOAD AND INSTALLATION

The game can be downloaded from the DOWNLOAD section of the PUDCADPlatform. Choose the version compatible with the operating system installed on your computer:

    • WINDOWS
    • MacOS

The minimum installation requirements are as follows:

WINDOWS
Windows® 7 64-bit / Windows® 8 64-bit / Windows® 10 64-bit
Intel® Core™ 2 Duo E6600 or AMD Phenom™ X4
NVIDIA® GeForce® 8600 GT or ATI Radeon™ HD 4650 or Intel® HD Graphics 3000
8 GB RAM
3 GB Free HDD Space

MAC
MacOS X Mojave (2017+) 
Intel i5 Processors
Intel Iris Plus 640
8 GB Ram
3 GB Free HDD Space

Once downloaded, the file should be unzipped and then installed. The installation will start automatically by double-clicking on the file.
If you use a MacOs operating system, it is possible that your computer will block the installation if it determines that the developer is not identified. 
To resolve this problem: choose Apple Menu  System Preferences  Security and Privacy  General and allow the app by clicking “Anywhere”.

3. INTERFACE & CONTROLS

3.1 HOMESCREEN

Fig. 3.1

The initial screen (Fig. 3.1) introduces the game with the title “An ordinary day on campus” – which suggests the narrative context – and the background image, which more explicitly introduces the setting showing the classroom in which the game begins. (see STORYTELLING).

In the lower right there is a Menu with three choices: START, CREDITS and EXIT. Click on:
START – to start playing;
CREDITS – for more information  on the game and its developers;
EXIT – to exit the game.

The choice that is selected will be highlighted by an outline and an audible “click” sound will be emitted.

Remember that you can interrupt the playing session at any moment  by pressing the ESC key on the keyboard → You will find yourself at the Homescreen and from here you can reconfirm your intent to interrupt the game by pressing EXIT.

3.1.1 Using the Mouse

3.1.1 Using the mouse

Fig. 3.1.1

During gameplay:

    1. CLICK the left mouse button to activate a command  or choose an  option.
    2. HOLD DOWN the left mouse button:
    • to change the viewpoint of the player by dragging the mouse forward to raise it and dragging it back to lower it;
    • or to carry out a change within the game itself, such as moving or resizing an object.

3.2 TYPICAL INTERFACE

Fig. 3.2a and Fig. 3.2b

The Typical Interface shows a fullscreen view in perspective of the three-dimensional space in which the player moves with a first-person viewpoint (Fig. 3.2a and Fig. 3.2b). 

    • The Command/Help bar is at the bottom of the screen. During gameplay:
      Help for the player will appear in the form of comments, suggestions, or explanations.
    • the command Edit Mode (Fig. 3.2) – along with a message that invites the player to unlock a problem – meaning that the player needs to make changes to progress in the game.

The Typical Interface also includes the SMS messages that the player receives during gameplay and the comments of the player, that appear in a dedicated dialog window above the Command/Help Bar. Frequently, the presence of a problem is introduced by a comment of the player who expresses the difficulties of that specific situation.
(see Smartphone messages and Comments of the Main Character).

3.2.1 HelpS

Fig. 3.2.1

Help comments (Fig. 3.2.1) appear inside the Command/Help Bar as follows:

    • at the right you will see instructions for the action that must be carried out to advance in the game;
    • on the left there are warnings about problems to overcome  or their eventual unlocking. This kind of message is in the color yellow.
    • at the center a helpful comment that points to the solution of the problem.

3.2.2 Smartphone Message

Fig. 3.2.2

The main character receives information and reminders through their smartphone in the process of gathering their personal possessions and reaching the bus as soon as possible (Fig. 3.2.2). The messages contribute to define the development of the story.

3.2.3 Comments of the Main Character

Fig. 3.2.3

The main character formulates thoughts and comments that help focus on the problems encountered in the journey and reflect the character’s internal state of mind (Fig. 3.2.3).
The keywords  are highlighted with the color green.

3.3 EDIT INTERFACE

Fig. 3.3a and Fig. 3.3b

When a problem appears that blocks the main character, the player must intervene to solve it. 
Click on Edit Mode button and you will find yourself in the Edit Interface (Fig. 3.3a and 3.3b), in which you have tools for changing your surroundings. 
In the interface there are the following:

    • The scenario details box displayed in the upper left, which illustrates the challenge to be overcome; 
    • The Edit Control Bar, positioned above the Command/Help Bar, consisting of 4 buttons each of which activates a different kind of change;
    • An Edit tool, through which the change can be applied;
    • And finally, a button, that confirms the change indicated.

While a change is being made, the player’s adjustments are supported by the help instructions.

3.3.1 Edit Control Bar

Edit Controls

Fig. 3.3.1

The Edit Control Bar (Fig. 3.3.1) consists of 4 buttons each of which represents a different kind of change. Use:

    • SELECT – when you determine the correct solution from among the various options proposed;
    • MOVE – to move an element;
    • ROTATE – to rotate;
    • RESIZE – to resize.

For the resolution of a problem, the Edit Command to use is pre-selected and it is easily found because it has a darker color with respect to the others. 

3.3.2 Edit Tools

Fig. 3.3.2a and Fig. 3.3.2b

The Edit Tools appear as, depending on the situation: 

    • a set of three Cartesian axes (Fig. 3.3.2a) – when the modification forsees the use of the MOVE or RESIZE commands;
    • set of three cards (Fig. 3.3.2a) – when the command used is SELECT.
      The tools appear on the screen after clicking on Edit Control: in the case of the axes, on the object to be modified; in the case of the cards, slightly above the Edit Control bar.

Apply a change with the right mouse button:

    • in the first case, hold it down while dragging the axis that indicates the direction of the movement or of the resizing that you want to apply;
    • in the second case, by clicking on the card that indicates the option that you believe is best.

3.3.3 Confirm Button

3.3.3 Confirm Button_v2

Fig. 3.3.3a

With the Confirm Button (Fig. 3.3.3a)– positioned on the Command/Help Bar – the player confirms the intent to apply the change.
Once pressed, you will be automatically brought back to the Typical Interface.

3.4 MOTION CONTROLS​

                     Fig. 3.4a

                           Fig. 3.4b 

To move within the game, use the keyboard keys QEA e D, paired in the following way: 

    • Q+E to move FORWARD
    • A+D to move BACKWARD
    • Q+D to turn right;
    • A+E to turn left.

The keys have to be pressed simultaneously and repeatedly for the whole duration of the movement; clicking faster will increase the speed of the movement (Fig. 3.4a). 
When you want to stop, hold down the space bar for a few seconds (Fig. 3.4b). VideoTutorial

3.5 INTERNAL GAME TUTORIAL​

There are two short Tutorials incorporated within the Game, dedicated respectively:

    • to the movement commands (INTERNAL TUTORIAL  1);
    • to solving the problems (INTERNAL TUTORIAL  2).

3.5.1 Internal tutorial 1

Fig. 3.5.1

The Internal Tutorial 1 (Fig. 3.5.1) appears at the start of the game and shows the player how to move the wheelchair with an animation and which keys of the keyboard to use. The wheelchair and the keys are in the foreground, as seen from above.

 

3.5.2 Internal Tutorial 2

Fig. 3.5.2

The WALL HANGER Problem (Fig. 3.5.2) is shown in Internal Tutorial 2 and illustrates the way in which problems that appear in the course of the game are solved. 
The dialog windows contain callouts that appear sequentially, indicating each time the commands to be used. VideoTutorial

4. PLAYING STEP BY STEP

Fig. 4

In the course of gameplay, you will face a series of challenges with obstacles that prevent you from moving or using essential services (Fig. 4).

With the tools that you have available, you can interact and solve the problems, allowing you to reach the bus and return home.

4.2 WALL HANGER Problem #1

move

PROBLEM: The WALL HANGER is located too high and the main character can’t reach the coat.

To solve the problem:

    1. OPEN Edit Mode, by clicking on the command icon → This will open the Edit Interface;
    2. ACQUIRE more information on the problem from the scenario details;
    3. SELECT the command to use – MOVE – which will be highlighted with a darker-coloured icon than the others;
    4. CLICK on the MOVE icon → The Edit Tool will appear consisting of a system of Cartesian axes positioned on the object to be moved; 
    5. DRAG the coat hanger down by holding the left mouse button on the axis indicated by the colour green, which represents the movement to be carried out;
    6. READ the comments that appear on the Command/Help Bar for clues or to confirm the effectiveness of the solution; 
    7. CONFIRM the change and exit automatically from the Edit Interface

You will find yourself back in the Typical Interface in which you can see the change you made. If you have solved the problem, you will be able to continue the game; if instead the solution is wrong or incomplete/unsatisfactory, you won’t be able to advance to the next step. You must therefore go back to the Edit Interface and make additional changes.

When the problem has been adequately resolved, the unlock message will appear on the right of the Command/Help Bar and the game continues.

4.3 TOILET Problem #2

choose

PROBLEM: The TOILET does not meet the requirements of the main character.

To solve the problem:

    1. OPEN Edit Mode, by clicking on the command icon → This will open the Edit Interface;
    2. ACQUIRE more information on the problem from the scenario details;
    3. SELECT the command to use – SELECT – which will be highlighted with a darker-coloured icon than the others;
    4. CLICK on the SELECT icon → The Edit Tool will appear, displaying a group of three cards that illustrate choices for changes that can be made;
    5. USE THE MOUSE to hover over each card, to enlarge it and look at the proposed solution;
    6. CLICK on the card that represents the solution that you want to apply;
    7. READ the comments associated with the card that appear on the Command/Help Bar for clues or confirmation of the effectiveness of the chosen solution;
    8. If not satisfied, CONTINUE by selecting a different card until the best solution is found;
    9. CONFIRM the choice and automatically exit from the Edit Interface

You will find yourself in the Typical Interface in which you will see the choice you selected being applied. If you have solved the problem, you will be able to continue the game; if instead the solution is wrong or incomplete/unsatisfactory, you won’t be able to advance to the next step. You must therefore go back to the Edit Interface and make additional changes. 

When the problem has been adequately resolved, the unlock message will appear on the right of the Command/Help Bar and the game continues.

4.4 DOOR WIDTH Problem #3

resize

PROBLEM: The DOOR is not wide enough for the main character’s wheelchair.

To solve the problem: 

    1. OPEN Edit Mode, by clicking on the command icon → This will open the Edit Interface;
    2. ACQUIRE more information on the problem from the scenario details;
    3. SELECT the command to use – RESIZE – which will be highlighted with a darker-coloured icon than the others;
    4. Click on the RESIZE icon → The Edit Tool will appear, showing Cartesian axes positioned on the object to be resized;
    5. INCREASE the width of the door by holding down the left mouse button on the axis indicated in red, representing the direction of the desired movement;
    6. READ the comments that appear on the Command/Help Bar for clues or to confirm the effectiveness of the solution; 
    7. CONFIRM the change and exit automatically from the Edit Interface.

You will find yourself back in the Typical Interface in which you can see the change you made. If you have solved the problem, you will be able to continue the game; if instead the solution is wrong or incomplete/unsatisfactory, you won’t be able to advance to the next step. You must therefore go back to the Edit Interface and make additional changes.

When the problem has been adequately resolved, the unlock message will appear on the right of the Command/Help Bar and the game continues.

4.5 DOOR OPENING Problem #4

choose

PROBLEM: The main character has difficulty opening a door in the corridor because the kind of opening cannot be navigated by someone in a wheelchair.

To solve the problem:

    1. OPEN Edit Mode, by clicking on the command icon → This will open the Edit Interface;
    2. ACQUIRE more information on the problem from the scenario details;
    3. SELECT the command to use – SELECT – which will be highlighted with a darker-coloured icon than the others;
    4. CLICK on the SELECT icon → The Edit Tool will appear, displaying a group of three cards that illustrate choices for changes that can be made;
    5. USE THE MOUSE to hover over each card, to enlarge it and look at the proposed solution;
    6. CLICK on the card that represents the solution that you want to apply;
    7. READ the comments associated with the card that appear on the Command/Help Bar for clues or confirmation of the effectiveness of the chosen solution;
    8. If not satisfied, CONTINUE by selecting a different card until the best solution is found;
    9. CONFIRM the choice and automatically exit from the Edit Interface

You will find yourself in the Typical Interface in which you will see the choice you selected being applied. If you have solved the problem, you will be able to continue the game; if instead the solution is wrong or incomplete/unsatisfactory, you won’t be able to advance to the next step. You must therefore go back to the Edit Interface and make additional changes. 

When the problem has been adequately resolved, the unlock message will appear on the right of the Command/Help Bar and the game continues.

4.6 STAIRS Problem #5

choose

PROBLEM: The main character can’t reach the ground floor because the STAIRS create an architectonic barrier.

To solve the problem:

    1. OPEN Edit Mode, by clicking on the command icon → This will open the Edit Interface;
    2. ACQUIRE more information on the problem from the scenario details;
    3. SELECT the command to use – SELECT – which will be highlighted with a darker-coloured icon than the others;
    4. CLICK on the SELECT icon → The Edit Tool will appear, displaying a group of three cards that illustrate choices for changes that can be made;
    5. USE THE MOUSE to hover over each card, to enlarge it and look at the proposed solution;
    6. CLICK on the card that represents the solution that you want to apply;
    7. READ the comments associated with the card that appear on the Command/Help Bar for clues or confirmation of the effectiveness of the chosen solution;
    8. If not satisfied, CONTINUE by selecting a different card until the best solution is found;
    9. CONFIRM the choice and automatically exit from the Edit Interface

You will find yourself in the Typical Interface in which you will see the choice you selected being applied. If you have solved the problem, you will be able to continue the game; if instead the solution is wrong or incomplete/unsatisfactory, you won’t be able to advance to the next step. You must therefore go back to the Edit Interface and make additional changes. 

When the problem has been adequately resolved, the unlock message will appear on the right of the Command/Help Bar and the game continues.

4.7 TRENCH DRAIN Problem #6

choose

PROBLEM: The wheels of the character’s wheelchair are caught in the grate of a trench drain because the grate is not suited for wheelchair passage.

To solve the problem:

    1. OPEN Edit Mode, by clicking on the command icon → This will open the Edit Interface;
    2. ACQUIRE more information on the problem from the scenario details;
    3. SELECT the command to use – SELECT – which will be highlighted with a darker-coloured icon than the others;
    4. CLICK on the SELECT icon → The Edit Tool will appear, displaying a group of three cards that illustrate choices for changes that can be made;
    5. USE THE MOUSE to hover over each card, to enlarge it and look at the proposed solution;
    6. CLICK on the card that represents the solution that you want to apply;
    7. READ the comments associated with the card that appear on the Command/Help Bar for clues or confirmation of the effectiveness of the chosen solution;
    8. If not satisfied, CONTINUE by selecting a different card until the best solution is found;
    9. CONFIRM the choice and automatically exit from the Edit Interface

You will find yourself in the Typical Interface in which you will see the choice you selected being applied. If you have solved the problem, you will be able to continue the game; if instead the solution is wrong or incomplete/unsatisfactory, you won’t be able to advance to the next step. You must therefore go back to the Edit Interface and make additional changes. 

When the problem has been adequately resolved, the unlock message will appear on the right of the Command/Help Bar and the game continues.

4.8 RAMP ANGLE and SAFETY BALUSTRADE Problem #7

choose

PROBLEM: The ramp is very steep and unsafe in that there is no protection that prevents falling.

To solve the problem:

    1. OPEN Edit Mode, by clicking on the command icon → This will open the Edit Interface;
    2. ACQUIRE more information on the problem from the scenario details;
    3. SELECT the command to use – RESIZE – which will be highlighted with a darker-coloured icon than the others;
    4. CLICK on the RESIZE icon → The Edit Tool will appear, showing Cartesian axes positioned on the object to be resized;
    5. INCREASE the length of the ramp holding down the left mouse button on the axis indicated in blue, representing the direction of the change to carry out;
    6. READ the comments that appear on the Command/Help Bar for clues or confirmation of the effectiveness of the chosen solution → You will be informed if the solution is not complete and if it is necessary to apply an additional change;
    7. CLICK on the command icon SELECT → The Edit Tool will appear showing a group of two cards that illustrate two possible changes;
    8. USE THE MOUSE to hover over each card to enlarge it and look at the proposed solution;
    9. CLICK on the card that represents the solution that you want to apply;
    10. READ the comments associated with the card that appear on the Command/Help Bar for clues or confirmation of the effectiveness of the chosen solution;
    11. If not satisfied, CONTINUE by selecting a different card until the best solution is found;
    12. CONFIRM the choice and automatically exit from the Edit Interface.

You will find yourself in the Typical Interface in which you will see the choice you selected being applied. If you have solved the problem, you will be able to continue the game; if instead the solution is wrong or incomplete/unsatisfactory, you won’t be able to advance to the next step. You must therefore go back to the Edit Interface and make additional changes. 

When the problem has been adequately resolved, the unlock message will appear on the right of the Command/Help Bar and the game continues.

4.9 SINGLE STEP Problem #8

choose

PROBLEM: The main character can’t reach the exit because there is a step between two different pavement levels in the courtyard.

To solve the problem:

    1. OPEN Edit Mode, by clicking on the command icon → This will open the Edit Interface;
    2. ACQUIRE more information on the problem from the scenario details;
    3. SELECT the command to use – SELECT – which will be highlighted with a darker-coloured icon than the others;
    4. CLICK on the SELECT icon → The Edit Tool will appear, displaying a group of three cards that illustrate choices for changes that can be made;
    5. USE THE MOUSE to hover over each card, to enlarge it and look at the proposed solution;
    6. CLICK on the card that represents the solution that you want to apply;
    7. READ the comments associated with the card that appear on the Command/Help Bar for clues or confirmation of the effectiveness of the chosen solution;
    8. If not satisfied, CONTINUE by selecting a different card until the best solution is found;
    9. CONFIRM the choice and automatically exit from the Edit Interface

You will find yourself in the Typical Interface in which you will see the choice you selected being applied. If you have solved the problem, you will be able to continue the game; if instead the solution is wrong or incomplete/unsatisfactory, you won’t be able to advance to the next step. You must therefore go back to the Edit Interface and make additional changes. 

When the problem has been adequately resolved, the unlock message will appear on the right of the Command/Help Bar and the game continues.

This project is granted by the European Commission for the Erasmus+ Program KA203 Programme conducted by the Center for European Union Education and Youth Programs (Turkish National Agency, http://www.ua.gov.tr) of the Turkish Republic Ministry of European Union. However, the Turkish National Agency or the European Commission cannot be held responsible for the opinions contained herein.