Fig. 5a

Fig. 5b

The PUDCADPlatform (Fig.5a) is a digital environment that supports the distribution and use of the PUDCADGame and further exploration of the themes that are contained within it.
The Main Menu allows for navigating within the platform. It consists of a horizontal bar (Fig.5b) with 6 buttons that direct the user to subsequent web pages according to the topic: HOME; TUTORIALS; E-LEARNING, DOWNLOAD, SUPPORT and ABOUT

The menu is present on all the web pages and is positioned along the top margin. The buttons, when active, change colour from black to orange. 

5.1 HOME

Fig. 5.1

The Homepage of the Platform (Fig. 5.1) synthetically delineates the main requirements of the game. There are then two sections which respectively include: 

    1. a brief description of the PUDCAD project;
    2. a list of the principle characteristics of the tools included on the platform.

Below the cover image there is a simplified menu dedicated to the three main web pages of the Platform – DOWNLOAD AREA, TUTORIALS, and E-LEARNING – which invite the user to explore the available content, take on the game challenges and make use of the two main support tools, the Tutorials and E-Learning Course.



Fig. 5.2

The contents of the Tutorial are subdivided into three sections (Fig. 5.2) – PUDCADPROJECT, PUDCADGAME and PUDCADPLATFORM – accessible from this page by clicking on READ MORE:

    1. PUDCADPROJECT (Chapter 1) The section: a) displays a brief presentation of the PUDCADPROJECT, of its aims, and how it was developed; b) presents the Team involved in the project and their main areas of contribution; c) provides the user with links to explore the project and the list of main publications that address it. Link 
    2. PUDCADGAME (Chapters 2, 3, 4) The section: a) introduces the main characteristics of the game; b) describes in detail all the components and commands; c) offers a step-by-step description of how to resolve the problems that the player encounters during gameplay. Link 

3. PUDCADPLATFORM (Chapter 5) The section describes the organization of the contents of the Platform and the main topics covered. Link

The three web pages dedicated to each section of the Tutorial are given an internal menu which allows the user to move easily from one section to another without having to return to the initial page of the Tutorial. 
The contents of each page, furthermore, are preceded by a navigable index, through which the user can look specifically for a certain topic of interest.


Fig. 5.3

The E-Learning Course (Fig. 5.3) is introduced by short paragraphs dedicated to: a) an introduction to the course; b) the definition of the mission and objectives; c) a description of the structure of the course.
The contents are divided in two sections: 

    • SECTION A – PUDCAD Lessons (Fig. 5.3.1), composed of 10 Lessons dedicated to Universal Design: 1) introduction; 2) approach; 3) design process; 4) principles of Universal Design; 5) and 6) Human Abilities and Design (Part 1 and Part 2); 7) Design and Emotion; 8) Principles of Empathic Design; 9) and 10) Building for Everyone – Guidelines (Part 1 and Part 2, respectively “Horizontal Circulation” and “Vertical Circulation”). The section is completed with a Glossary. 

Fig. 5.3.1

  • SECTION B – PUDCAD Workshop Experience (Fig.5.3.2), which documents two workshops undertaken during the PUDCAD Project hosted by two Partners of the project: a) “Modelling inclusive school environments for students with physical disabilities”, organized by the Politecnico di Milano (February 2018); b) “Universal Playground”, organized by the University of Applied Science and Arts, Detmolder School of Architecture and Interior Architecture, Detmold, Germany (October 2019).


Fig. 5.3.2


Fig. 5.4

From this web page (Fig. 5.4) it is possible to download the version of the game compatible with the operating system installed on a specific computer and see the minimum requirements necessary for running the game. Versions are available for:

    • MacOS


Fig. 5.5

This page (Fig. 5.5) provides users with contact information for requesting support as well as information about the project Team.  
There are three different channels for offering support to users:

    • TECHNICAL SUPPORT, for questions on the game software, on downloading and installing the PUDCADGAME; 
    • PLATFORM SUPPORT, for questions, comments, and problems with the content of the Platform;
    • PUDCADPROJECT INFO, for questions on the PUDCAD project.


Fig. 5.6

The page (Fig. 5.6) is dedicated to Credits for the project and lists the names of all the people involved in creating the PUDCADPlatform, the PUDCADGame and the PUDCADProject, indicating the main roles covered.

This project is granted by the European Commission for the Erasmus+ Program KA203 Programme conducted by the Center for European Union Education and Youth Programs (Turkish National Agency, http://www.ua.gov.tr) of the Turkish Republic Ministry of European Union. However, the Turkish National Agency or the European Commission cannot be held responsible for the opinions contained herein.